Tempo


Different operational tempos in different parts of the cityscape can cause mis-synchronization across units.


Speed of decisions and situations can change unpredictably among high intensity, low intensity, crowd control, humanitarian situations. This requires shifting model boundaries and more importantly, knowing when and how the shifts should be made.


MOUT contains highly adaptive situations with fast-learning adversaries. Tactics that work once very often won't work twice. Thus, repeated actions will not only fail to augment the situation, they will exacerbate it.