In the checkpoint event, we feature the sensors picking up audio data from vehicles to use for identification. The checkpoint is a typical component of urban operations and we felt there would be opportunity to explore the use of sensors for data gathering, cataloguing, and identification as well as event detection and variation from an established baseline.



The ACE Checkzone

       

The notion of an automated checkzone represents a further exploration into a section of the Topic Landscape. As we more completely flesh out the checkpoint sub-section, a new narrative emerges which plays out in this more tightly-constrained domain. The events which drive the action of this automated checkzone show how, given the constraints of the MOUT environment and the generic patterns observed to be at work, emerging sensor technologies could provide part of an alternative solution of how to operate a checkzone. The screenshots come from our simulation using the Raven Shield video game editor.