Collaborative Envisioning: The Case of New Sensor Technologies for Military Urban Operations

Putting new techniques in action: using TopicLandscapes, Animocks, and scenario-based design to support collaborative envisioning across practitioners, technologists, and cognitive engineers. The case is envisioning the role of new sensor technologies in military urban operations.
Production at url MOUT TopicLandscape or download draft paper Collabortive envisioning for MOUT pdf

For the theory see:
Practice-Centered Design link
Envisioned World Problem link
Northwest Passage in Design link

For the techniques see:
Animocks link
TopicLandscapes link

Posted by woods on February 3, 2005 01:13 PM
Remote Perception in Human-Robot Coordination

CSEL work on Remote perception and new concepts for understanding a remote environment through a robot's sensors is described at HRC and Remote Perception link

Latest paper Keyhole in HRI pdf

This covers work by Martin Voshel, Magnus Feil, James Tittle, David Tinapple, and David Woods.

For the general approach to HRI see: Human Robot Coordination

Posted by woods on December 1, 2004 06:01 PM
2003.06.24   PEXiS course on Error
PEXiS course on Error

Electronic course, Behind Human Error -- building Performance Experts in Safety (PEXiS).
error e-course

Posted by woods on June 24, 2003 11:02 PM
Laws that Govern Cognitive Work

Topic Landscape that covers fundamental patterns in cognitive work in five families including Laws of Adaptation, Models, Cooperation, Responsibility, plus Norbert's Contrast. Norbert's Contrast provides an alternative model of coordination of people and automata that supercedes the substitution myth and Fitts' List. Laws
Introduction to the laws: Cognitive Science Society Plenary pdf

Posted by woods on August 15, 2002 09:05 PM
2002.02.08   TopicLandscape concept
TopicLandscape concept

Applying principles for escape from data overload to technical communication and collaboration -- e.g., "navigation mechanisms should be a model of the topic being navigated (Woods, 1997)"

See Topic Landscapes in action:
First mature example CSE Methods TopicLandscape
Earliest prototype Design Seeds TopicLandscape
Using acrobat Laws TopicLandscape
Recent use MOUT TopicLandscape

Posted by woods on February 8, 2002 01:31 PM
2002.02.08   Practice-Centered Design
Practice-Centered Design

An approach to R&D that replaces the discredited 'pipeline' model with synchronized cycles. The result is a guide for management.

"Balancing Practice-Centered Research and Design." by D.D. Woods and K. Christoffersen. In M. McNeese and M. A. Vidulich (editors), Cognitive Systems Engineering in Military Aviation Domains. Wright-Patterson AFB, OH: Human Systems Information Analysis Center, 2002, p. 121-136.

The chapter is based on Woods' plenary address at the International Ergonomic Association congress in 2000, "Complementarity and Synchronization as Strategies for Practice-Centered Research and Design." Multi-media animations from this talk provide dynamic illustrations of the chapter figures (see also part 3 of a Topic Landscape on Studying Cognitive Work in Context Facilitating Insight html

To see the approach in action on the topic of human-robot-interaction see the paper: Human-Robot Coordination pdf

Posted by woods on February 8, 2002 09:56 AM
Design Seeds for Intell Analysts

Using CTA to Seed Design Concepts for Intelligence Analysts under Data Overload, Multi-media production. design concepts

The design concepts innovated based on studies of inferential analysis.

Posted by woods on March 24, 2001 10:11 PM
Watching Human Factors Watch People at Work

Great introduction to Cognitive Engineering in a Multi-media production titled
"W3: Watching Human Factors Watch People at Work". Topics include Kubrick's Bone, Faustian bargains, and several Oversimplification Fallacies that block our ability to understand cognition at work. President's Address

Produced by D.D. Woods and D. Tinapple, it was Woods' Presidential Address at the 43rd Annual Meeting of the Human Factors and Ergonomics Society, September 28, 1999.

Posted by woods on October 1, 1999 08:54 PM
1996.03.08   Where's Waldo: Apollo 13
Where's Waldo: Apollo 13

APOLLO 13 WHERE'S WALDO GAME
David D. Woods, Emily Patterson, James Corban

An illustration of design principles

Avaiable at Where's Waldo Game of Design

Posted by woods on March 8, 1996 11:05 PM