observe. explore. create.
human centered design
cognitive systems eng
publications
industrial design
2005
The de:cycle converges classic and more recent design methods and techniques into a longshot on the different types of design expertise. It provides a map of design activities that observe, explore, and create.
de:cycle
Human-Centered Design
the role of storytelling and point of view in an integrative model for design
(excerpt)
august 23 ‘04
2004
point of view
‘04
This essay presents design directions from industrial design and positions held in the design methods movement in the context of software designers’ definitions of design activity.
2004
The de:cycle serves as a map that illustrates the creative search in its northwest quadrant, using the example of Magnus Feil’s, at the time, ongoing design project for a remote camera control interface.
2003
2003
2002
This production illustrates the characteristics of computerized systems in operations context: how automated systems become team players, how they can fail, and how people cope with complexities and recover from error.
The Remote Perception Problem
James Tittle, David Woods, Axel Roesler and Flip Philips
Proceedings, 46th Meeting of the Human Factors Society, Baltimore, MD
October ‘02
Viewtracks illustrates why it is complicated to explore a remote environment based on camera views from a robotic platform. We identify a set of design concepts that support this type of search and navigation.
2002
Viewtracks: 2D and 3D are Viewpoint Dependent
Multimedia Production
MediaPaper
link ‘01
2001
animock is a visual
narrative technique that integrates story lines with spatial and temporal characteristics of a scenario. For designers, animocks presesent a plethora of pre-visualization and mock-up possibilities that support design ideation.
The Role of 2D and 3D in the Design and Use of Computer Displays
James Tittle, David Woods, Axel Roesler and Flip Philips
Multimedia Production
MediaPaper
link ‘01
The Role of 2D and 3D in the Design and Use of Computer Displays
James Tittle, David Woods, Axel Roesler and Flip Philips
Proceedings, 45th Meeting of the Human Factors Society, Minneapolis, MS
October ‘01
the distinction between 2D and 3D is not a harsh step between 2 systems, but provides smooth transitions. which type of projection is appropriate depends on camera position relative to an object in view.
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2001
 
2000
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2000
1999
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1999
1998
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1998
1997
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1997
1996
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decycle v1
‘04
decycle v1
‘02
viewtracks
‘02
animock
‘02
media paper
‘02
‘04
disssertation
‘05
de:cycle
‘05
 
viewtracks
‘01
animock
‘01
2D/3D
‘01
Music and Form: A Compositional Approch
to 3-Dimensional Form in Product Design,
based on Music
M.F.A Thesis
industrial design ‘01
Inventing the Future of Cognitive Work: Navigating the
‘Northwest Passgage’ of Design
A. Roesler, D. Woods, M.Feil
System/Evolution/Design
EAD:06, Bremen, Germany
proceedings ‘05
Inventing the Future of Cognitive Work: Navigating the ‘Northwest Passgage’ of Design
presentation
march 30 ‘05
 
 
 
 
 
 
research write-up
‘04
de:cycle
‘04
animock
‘04
viewtracks
‘04
animock: NASA DCI
‘03
de:cycle v2
‘03








media paper